So I'm toying with the idea of going to Midgard this weekend. There's one or two sticking points, resolution of which would swing it.
TRAVEL: I'm not fantastically keen on driving. It is a fair old way, and I am lazy. And I don't know the way, having slept for much of the journey during Week Of Kit. Offers of lifts would sweeten the deal considerably, but I'd probably be able to cope with it if the worst came to the worst. (Though it would cut into my City of Heroes time, which is slim enough already.)
SLEEP: I'd need crash space. Alright, that's probably not a massive one, because everyone who lives in Sunderland is lovely and it doesn't actually require any effort on their part (like driving does). But, though more easily resolved, it's probably more mission critical than the driving one, since I'm not going to sleep in the car.
UPDATE:
bacony has apparently secured me crash space on
ed_fortune's floor. Which is nice.
CHARACTER: I'm having trouble settling on stats. I want to play a big dumb ox, and my first instinct was just Strength, Mighty Thews, Stout and Stalwart. (Lack of status isn't a problem, I'd be playing an indentured servant / bodyguard for
bacony.) Then I started checking out the skills in more detail. Apparently Improvised Weapons can't be raised above a "Single" damage call, which throws half the point of Strength/Mighty Thews out of the window. Yes, I'd still be able to beat anyone in an arm-wrestling contest, but my powergamer instincts are shrieking that I could blow 50% of my character points on such a trivial ability. I thought about dropping MT - or possibly Stalwart - in favour of a weapon skill, but I'm wracked with indecision ... Use Martial Weapon is probably my best bet, because the Strength skills allow you to double your damage call instead of doing +1, and a double-handed Martial weapon lets you do doubles naturally (so strength takes it to Quad, n times a day). Of course then I'd be a fool to drop Mighty Thews, making Stalwart the choice ... but, how can I bring myself to drop body hits? As an "always on" skill, they're potentially more useful than being able to do a bit more damage a few times a day ... RRGH it is an eternal logic circle in my head.
Other skills that would suit the character are Smite, Immovable and Valour (he's too stupid to be afraid).
I am leaning towards keeping the initial Might & Stalwart combo, because It's all about the CHARACTER god damnit. Though I suppose we would have to find a reason for
bacony to be travelling with what is essentially an unskilled labourer as her bodyguard... perhaps she's going for "big and intimidating" over "actually capable". An effective deterrent is the best defence, after all.
On a related note, there doesn't seem to be anything on the Midgard site/forums anywhere to indicate that there is any sort of event this weekend. Is it a secret event, or am I looking in the wrong place, or is it all a nefarious subterfuge to lure me to Newcastle? I can think of any number of people up there who would like to have their wicked way with me, so i can't rule it out... [Update: Since writing, a news item about the event has appeared on the Midgard front page. Panic over, no wicked way-having ahoy. Sigh.]
TRAVEL: I'm not fantastically keen on driving. It is a fair old way, and I am lazy. And I don't know the way, having slept for much of the journey during Week Of Kit. Offers of lifts would sweeten the deal considerably, but I'd probably be able to cope with it if the worst came to the worst. (Though it would cut into my City of Heroes time, which is slim enough already.)
SLEEP: I'd need crash space. Alright, that's probably not a massive one, because everyone who lives in Sunderland is lovely and it doesn't actually require any effort on their part (like driving does). But, though more easily resolved, it's probably more mission critical than the driving one, since I'm not going to sleep in the car.
UPDATE:
CHARACTER: I'm having trouble settling on stats. I want to play a big dumb ox, and my first instinct was just Strength, Mighty Thews, Stout and Stalwart. (Lack of status isn't a problem, I'd be playing an indentured servant / bodyguard for
Other skills that would suit the character are Smite, Immovable and Valour (he's too stupid to be afraid).
I am leaning towards keeping the initial Might & Stalwart combo, because It's all about the CHARACTER god damnit. Though I suppose we would have to find a reason for
On a related note, there doesn't seem to be anything on the Midgard site/forums anywhere to indicate that there is any sort of event this weekend. Is it a secret event, or am I looking in the wrong place, or is it all a nefarious subterfuge to lure me to Newcastle? I can think of any number of people up there who would like to have their wicked way with me, so i can't rule it out... [Update: Since writing, a news item about the event has appeared on the Midgard front page. Panic over, no wicked way-having ahoy. Sigh.]
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Date: 2004-05-25 05:57 am (UTC)You can afford Simple weapon (2), stout(4) Stalwart) (6), Strength (5) and still have 3 points left to something like Valour (to dumb to run away) or Health. All of which fit in with a grunt concept. And Swift is dead handy as well.
That still lets you do quad once a day, or double twice.
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Date: 2004-05-25 06:16 am (UTC)You need some degree of wealth to start the game with one, but that's a different matter entirely ... and no good reason not to be skilled in their use. ;)
Anyway. That is one of the combos I came up with, I'm just a little reluctant to drop Might. Quad once a day isn't actually all that impressive to me...
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Date: 2004-05-25 06:18 am (UTC)no subject
Date: 2004-05-25 06:21 am (UTC)no subject
Date: 2004-05-25 06:28 am (UTC)It is appealing, and with the basic Double damage it's probably more cost-effective than the Stalwart.
Mmmmmmmmm.
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Date: 2004-05-25 06:41 am (UTC)So tempting.
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Date: 2004-05-25 06:02 am (UTC)For fucks sake, you live north of Leeds - it'll take less than an hour and a half ;-)
Seriously, I've driven up once before, and it's not too bad at all.
If you're in Manchester, I'm giving
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Date: 2004-05-25 06:19 am (UTC)La la la la la I'm not listening....
Seriously though. When would you be thinking of going up? Sounds like Friday evening. My general plan was to go up Saturday at a leisurely pace, all rested and refreshed from a good night's sleep, then enjoy the barbecue Saturday evening and Midgard on the Sunday.
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Date: 2004-05-25 06:35 am (UTC)Have e-mailed you, along with all the other people I need to talk to to convert plan -> reality
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Date: 2004-05-25 06:27 am (UTC)no subject
Date: 2004-05-25 06:43 am (UTC)ps, my Midgard character will be called Horsa, as suggested by the Midgard page o' names. This will be the source of much amusement.
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Date: 2004-05-25 06:32 am (UTC)Do not underestimate the purchase of Wyrd to start as well - especially if you have a skill to spend it on. Once a day increasing damage by one from martial weapon use + strength + 2 handed weapon = 6 But that is from memory and I don't have the rules to hand so it may be a lie.
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Date: 2004-05-25 06:39 am (UTC)Dammit, everything is good.
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Date: 2004-05-25 07:19 am (UTC)That is what I was aiming at.
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Date: 2004-05-25 09:46 am (UTC)Munchkin? Me? Shurely shome Mishtake
Date: 2004-05-25 10:03 am (UTC)I looked at the rules, Martial weapon proficiency and specialisation with two hander gives you quad once a day by spending one wyrd. Double with strength once a day for 8. It uses all your once a day skills but cuts dragons in half.
Re: Munchkin? Me? Shurely shome Mishtake
Date: 2004-05-25 03:18 pm (UTC)"In addition, the maximum damage you may call is equal to your Wyrd +1, meaning that the more heroic you are the more damage you can potentially call."
So I can't do Sixes until I've got Wyrd of 5. Oh well.
Re: Munchkin? Me? Shurely shome Mishtake
Date: 2004-05-25 03:22 pm (UTC)I am given to understand that armour is ablative, and (non-metal) is available to all characters. Beyond that, bleh.
Re: Munchkin? Me? Shurely shome Mishtake
Date: 2004-05-26 02:27 am (UTC)Yep its ablative
Re: Munchkin? Me? Shurely shome Mishtake
Date: 2004-05-26 02:35 am (UTC)Re: Munchkin? Me? Shurely shome Mishtake
Date: 2004-05-26 03:17 am (UTC)But I could be wrong ... a hint is to wear as much of the same levels of armour as possible as wearing 3 different armour values across your locations makes for confusion when trying to figure out if you are dead or not :)
Re: Munchkin? Me? Shurely shome Mishtake
Date: 2004-05-26 03:40 am (UTC)As an idle query ... I don't suppose you know how the loss of Chest hits from limb loss interacts with armour? Is it simplified to "your armour gives you 6 hits on your chest", or is it kept distinct as "You have 3 chest hits and 3 armour hits"? Just, you know, f'rexample.
Re: Munchkin? Me? Shurely shome Mishtake
Date: 2004-05-26 04:24 am (UTC)Great RP
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Date: 2004-05-25 07:21 am (UTC)no subject
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Date: 2004-05-25 08:42 am (UTC)Look forward to bickering. Superstitious peasants kick ass!
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