kingandy: (Default)
kingandy ([personal profile] kingandy) wrote2004-08-04 11:57 am

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Last night's D&D: Fun.  Though I was quite drunk.  Lizardmen almost murdered my doggy, which means I've used my Rage for the day.  [livejournal.com profile] myki ruled in his new role as ORBITAL DEATH CANNON.  Then he set off disarmed loads of traps (in the army camp that he'd just detonated) using some sort of flaming sphere, which just rolled over them casually, and they were all EL9-10 traps, which meant the whole pary gained about 7000XP.  Huzzah!

Hmm ... looking through the SRD for the bit about activating a frost sword taking a Move action.  Here's the part that seems relevant:

Activation: Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by attacking with it. If a weapon has a special ability that the user needs to activate then the user usually needs to utter a command word (a standard action).

Cock.  I was rather hoping there had been some confusion between "activating a magic item" (ie, a scroll or wand) and "turning on your lightsaber".  I can't see that shouting a word is equivalent to an attack, after all you're allowed to talk to other people as a free action.  Maybe "uttering a command word" is a more involved process that involves posing while the coruscating energies sweep across you.  THUNDERCATS - HO!  BY THE POWER OF GRAYSKULL!  etc.

Interested by this bit under Icy Burst:  "Even if the frost ability is not active, the weapon still deals its extra cold damage on a successful critical hit."  Think we missed that... so, mixed blessings then.  Now, must get that Keen in there too and we're sorted.

[identity profile] wulfboy.livejournal.com 2004-08-04 04:13 am (UTC)(link)
Aye. Mind you, errata points out that you and your equipment are immune to the energy damage from an energy weapon, so you can in theory activate it and leave it activated. However, I'm a bit dubious about this rule. At the very least, I make sure that active energy weapons are unsubtle and tend to attract attention - it's fair enough given that the extra damage soon mounts up and gets round DR and that.

I always envision the activation as a dramatic "power of Grayskull" style thing that takes a bit of posing and effort, but there you go.

Icy Burst weapons are ace, simply because of the aforementioned "extra damage on critical" stuff, especially when put on scythes (x4 critical is 3d10 extra energy damage, plus 8d4 weapon damage plus at least another +4 for the enhancement bonus, plus six times strength modifier at the very least). Works on picks as well.

The keen edge spell works just as well as the keen ability, if you can get access to it somehow from a friendly arcane spellcaster. Mind you the Improved Critical feat is worth a look as well, if only so it stops you becoming utterly reliant on a single uber-weapon. If you're not evil, then "holy" is quite a useful ability to have in a weapon (+2 to hit, +2d6 extra damage against evil), much more so than bane is.

Mind you, I ran with a guy with a keen icy burst bastard sword once and it was shocking how the damage mounted up.

I dunno if you're aware, but the extra energy from a burst weapon affects creatures immune to critical hits as well - you roll to confirm, but only for purposes of activating the bonus damage (even against constructs, plants and undead).

Sad

[identity profile] arwel.livejournal.com 2004-08-04 04:20 am (UTC)(link)
"If you're not evil, then "holy" is quite a useful ability to have in a weapon (+2 to hit, +2d6 extra damage against evil), much more so than bane is."

It doesn't give you a +2 to hit like a bane weapon, though it does count as good for the purpose of DR.

Re: Sad

[identity profile] wulfboy.livejournal.com 2004-08-04 07:42 am (UTC)(link)
Mea culpa. That'll be a change from 3 to 3.5 to take into account the changes to the way DR is worked out. I'll have to remember that. Should I be using any unholy weapons against the Jellspammer muppets tonight.

[identity profile] rich-bull.livejournal.com 2004-08-04 06:32 am (UTC)(link)
Aren't undead immune to cold damage?

[identity profile] wulfboy.livejournal.com 2004-08-04 07:46 am (UTC)(link)
Meh. Small people standing on large people isn't really covered by rules so I use the old "case by case" to resolve it. However, as long as the Dragon is at least Huge size (if I remember the rule correctly) you can occupy it's space freely, but I think you provoke AOO for moving into the area.

[identity profile] jfs.livejournal.com 2004-08-04 05:31 am (UTC)(link)
I don't particularly understand the new D+D rules, not having been arsed enough to read them, but why would you get XP for setting off a trap, even remotely?

As you've described it, it doesn't really seem much of a challenge. And, given the method used, the level of the traps seems quite irrelevant to the difficulty of setting them off.

*shrug* I've probably missed something important; brain is still cheeselike.

[identity profile] myki.livejournal.com 2004-08-04 05:36 am (UTC)(link)
Not sure myself... We basically spotted the traps before we got to them and worked out an inovated way of disarming them... by setting them off remotely.

[identity profile] jfs.livejournal.com 2004-08-04 06:52 am (UTC)(link)
Fair point, thank you.

[identity profile] mrssshhh.livejournal.com 2004-08-04 05:43 am (UTC)(link)
You've "defeated" an encounter on purpose, therefore you get the xp for it. It's designed to encourage roleplay, so that hack and slash is no longer the only way to get XP.

For instance, fooling the Stone Giant into letting you pass into the evil wizard's lair nets you just as much xp as murdering him in cold blood.

[identity profile] jfs.livejournal.com 2004-08-04 06:51 am (UTC)(link)
Ahhh ... understood.

What if you talk your way past the Stone Giant then sneak back, stand in front of him again and when he says "And what are you wandering band of minstrals* doing here again?" you murderise him in cold blood? Double XP? Triple?

One billion XP?!

*That being your cunning ruse the first time.

:-)

[identity profile] mrssshhh.livejournal.com 2004-08-04 07:21 am (UTC)(link)
My personal answer is yes, as long as you can convince the GM that you deserve it. Or ply her with enough booze.

[identity profile] myki.livejournal.com 2004-08-04 08:05 am (UTC)(link)
Nook's a big girl... I think that's what he's saying.

[identity profile] mrssshhh.livejournal.com 2004-08-04 09:20 am (UTC)(link)
It used to be her, a long, long time ago.

sniff.

Now it's just the generic swap-by-passage term.

sniff.

[identity profile] jfs.livejournal.com 2004-08-04 06:56 am (UTC)(link)
Okay - then (he says, stretching the point, but I am honestly interested) - you disarm a trap innovatively, at no risk to yourself. The GM says - "bloody hell, that was innovative, here, have the XP that the challenge rating allows for that trap."

A couple of weeks later, you find (almost typed "come across", remembered whose LJ this was, didn't) a very similar trap and use the same method you used previously to disarm it.

Does the GM say "not innovative, therefore it wasn't a challenge, especially as there was no risk to life or limb" or do they still give you the XP, or perhaps a reduced amount?

It's the Star Trek problem; once you have the solution to a problem what stops you applying it to every problem?

(As an aside, which I'll expand upon if people want, there's a similar issue with contested Vis sources in Ars Magica ...)

[identity profile] jfs.livejournal.com 2004-08-04 07:09 am (UTC)(link)
Someone writes Star Trek?!

[identity profile] mrssshhh.livejournal.com 2004-08-04 07:19 am (UTC)(link)
They used to have a chimp roll around in it's own faeces then get it to make hand prints on some scraps of paper. Then, Brannon Braga would write "with time travel" at the page bottom, and tada, you'd have a first draft script.

[identity profile] kestrana.livejournal.com 2004-08-04 08:37 am (UTC)(link)
Then Michael Pillar would come along and write "insert technological dialogue here" and they would be ready for filming.

[identity profile] jfs.livejournal.com 2004-08-04 08:52 am (UTC)(link)
But yeah, "Innovative" was more a justification than a literal interpretation of the rules - the rules don't care whether you're innovating or not, just whether you defeat the challenge and what challenge it was in relation to your character level.


I guess my (more serious point) is the point of "challenge" - the first time you come across a problem, it is a challenge; you don't know what will work and what risk you're going to put your character through.

The next time, if all you have to do is say "right, fireball from 60 feet on the red gem" it's not a challenge.

(OTOH, it is if at the next time you encounter it, you don't have any fireballs, or you can't see the red gem or whatever. But thats now a challenge again, because you ahve to come up with another solution.)

[identity profile] mrssshhh.livejournal.com 2004-08-04 09:23 am (UTC)(link)
You get idiot points for surviving something extremely stupid.

Trade?

[identity profile] kestrana.livejournal.com 2004-08-04 08:35 am (UTC)(link)
Hey...I'm a ranger too....
Make ya a deal: through some magical mystic vortex we each carry in our pockets, you can reach through and borrow The Sword of Three Fallen Stars from me: +3 Keen, Unbreakable Longsword that is especially good against undead (though I haven't figured out the stats with that aspect of it), if I can borrow your frosty thingy when we go into the volcano later because I have a feeling being able to deal cold damage would come in handy...

Just no groping Selene, she'll take your hand off. Feel free to grope Nils though. He can occassionally be found attached to my leg for some reason or another.

Re: Teeny tiny

[identity profile] pkgem.livejournal.com 2004-08-04 02:18 pm (UTC)(link)
That's soooo cute!

Re: Trade?

[identity profile] kestrana.livejournal.com 2004-08-17 06:12 pm (UTC)(link)
It's a medium size weapon. I'm only an elf. And a small one at that.