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Last night's D&D: Fun.  Though I was quite drunk.  Lizardmen almost murdered my doggy, which means I've used my Rage for the day.  [livejournal.com profile] myki ruled in his new role as ORBITAL DEATH CANNON.  Then he set off disarmed loads of traps (in the army camp that he'd just detonated) using some sort of flaming sphere, which just rolled over them casually, and they were all EL9-10 traps, which meant the whole pary gained about 7000XP.  Huzzah!

Hmm ... looking through the SRD for the bit about activating a frost sword taking a Move action.  Here's the part that seems relevant:

Activation: Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by attacking with it. If a weapon has a special ability that the user needs to activate then the user usually needs to utter a command word (a standard action).

Cock.  I was rather hoping there had been some confusion between "activating a magic item" (ie, a scroll or wand) and "turning on your lightsaber".  I can't see that shouting a word is equivalent to an attack, after all you're allowed to talk to other people as a free action.  Maybe "uttering a command word" is a more involved process that involves posing while the coruscating energies sweep across you.  THUNDERCATS - HO!  BY THE POWER OF GRAYSKULL!  etc.

Interested by this bit under Icy Burst:  "Even if the frost ability is not active, the weapon still deals its extra cold damage on a successful critical hit."  Think we missed that... so, mixed blessings then.  Now, must get that Keen in there too and we're sorted.

Date: 2004-08-04 04:13 am (UTC)
From: [identity profile] wulfboy.livejournal.com
Aye. Mind you, errata points out that you and your equipment are immune to the energy damage from an energy weapon, so you can in theory activate it and leave it activated. However, I'm a bit dubious about this rule. At the very least, I make sure that active energy weapons are unsubtle and tend to attract attention - it's fair enough given that the extra damage soon mounts up and gets round DR and that.

I always envision the activation as a dramatic "power of Grayskull" style thing that takes a bit of posing and effort, but there you go.

Icy Burst weapons are ace, simply because of the aforementioned "extra damage on critical" stuff, especially when put on scythes (x4 critical is 3d10 extra energy damage, plus 8d4 weapon damage plus at least another +4 for the enhancement bonus, plus six times strength modifier at the very least). Works on picks as well.

The keen edge spell works just as well as the keen ability, if you can get access to it somehow from a friendly arcane spellcaster. Mind you the Improved Critical feat is worth a look as well, if only so it stops you becoming utterly reliant on a single uber-weapon. If you're not evil, then "holy" is quite a useful ability to have in a weapon (+2 to hit, +2d6 extra damage against evil), much more so than bane is.

Mind you, I ran with a guy with a keen icy burst bastard sword once and it was shocking how the damage mounted up.

I dunno if you're aware, but the extra energy from a burst weapon affects creatures immune to critical hits as well - you roll to confirm, but only for purposes of activating the bonus damage (even against constructs, plants and undead).

Sad

Date: 2004-08-04 04:20 am (UTC)
From: [identity profile] arwel.livejournal.com
"If you're not evil, then "holy" is quite a useful ability to have in a weapon (+2 to hit, +2d6 extra damage against evil), much more so than bane is."

It doesn't give you a +2 to hit like a bane weapon, though it does count as good for the purpose of DR.

Re: Sad

Date: 2004-08-04 07:42 am (UTC)
From: [identity profile] wulfboy.livejournal.com
Mea culpa. That'll be a change from 3 to 3.5 to take into account the changes to the way DR is worked out. I'll have to remember that. Should I be using any unholy weapons against the Jellspammer muppets tonight.

Date: 2004-08-04 06:32 am (UTC)
From: [identity profile] rich-bull.livejournal.com
Aren't undead immune to cold damage?

Date: 2004-08-04 07:46 am (UTC)
From: [identity profile] wulfboy.livejournal.com
Meh. Small people standing on large people isn't really covered by rules so I use the old "case by case" to resolve it. However, as long as the Dragon is at least Huge size (if I remember the rule correctly) you can occupy it's space freely, but I think you provoke AOO for moving into the area.

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