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Aug. 4th, 2004 11:57 amLast night's D&D: Fun. Though I was quite drunk. Lizardmen almost murdered my doggy, which means I've used my Rage for the day.
myki ruled in his new role as ORBITAL DEATH CANNON. Then he set off disarmed loads of traps (in the army camp that he'd just detonated) using some sort of flaming sphere, which just rolled over them casually, and they were all EL9-10 traps, which meant the whole pary gained about 7000XP. Huzzah!
Hmm ... looking through the SRD for the bit about activating a frost sword taking a Move action. Here's the part that seems relevant:
Activation: Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by attacking with it. If a weapon has a special ability that the user needs to activate then the user usually needs to utter a command word (a standard action).
Cock. I was rather hoping there had been some confusion between "activating a magic item" (ie, a scroll or wand) and "turning on your lightsaber". I can't see that shouting a word is equivalent to an attack, after all you're allowed to talk to other people as a free action. Maybe "uttering a command word" is a more involved process that involves posing while the coruscating energies sweep across you. THUNDERCATS - HO! BY THE POWER OF GRAYSKULL! etc.
Interested by this bit under Icy Burst: "Even if the frost ability is not active, the weapon still deals its extra cold damage on a successful critical hit." Think we missed that... so, mixed blessings then. Now, must get that Keen in there too and we're sorted.
Hmm ... looking through the SRD for the bit about activating a frost sword taking a Move action. Here's the part that seems relevant:
Activation: Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by attacking with it. If a weapon has a special ability that the user needs to activate then the user usually needs to utter a command word (a standard action).
Cock. I was rather hoping there had been some confusion between "activating a magic item" (ie, a scroll or wand) and "turning on your lightsaber". I can't see that shouting a word is equivalent to an attack, after all you're allowed to talk to other people as a free action. Maybe "uttering a command word" is a more involved process that involves posing while the coruscating energies sweep across you. THUNDERCATS - HO! BY THE POWER OF GRAYSKULL! etc.
Interested by this bit under Icy Burst: "Even if the frost ability is not active, the weapon still deals its extra cold damage on a successful critical hit." Think we missed that... so, mixed blessings then. Now, must get that Keen in there too and we're sorted.
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Date: 2004-08-04 05:44 am (UTC)Still, as Nook often says, it's D&D - it's not supposed to make sense.
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Date: 2004-08-04 06:56 am (UTC)A couple of weeks later, you find (almost typed "come across", remembered whose LJ this was, didn't) a very similar trap and use the same method you used previously to disarm it.
Does the GM say "not innovative, therefore it wasn't a challenge, especially as there was no risk to life or limb" or do they still give you the XP, or perhaps a reduced amount?
It's the Star Trek problem; once you have the solution to a problem what stops you applying it to every problem?
(As an aside, which I'll expand upon if people want, there's a similar issue with contested Vis sources in Ars Magica ...)
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Date: 2004-08-04 07:02 am (UTC)I take it by the "Star Trek Problem" you mean the "Star Trek Writers' Problem". ;)
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Date: 2004-08-04 07:09 am (UTC)no subject
Date: 2004-08-04 07:13 am (UTC)no subject
Date: 2004-08-04 07:19 am (UTC)no subject
Date: 2004-08-04 08:37 am (UTC)no subject
Date: 2004-08-04 08:52 am (UTC)I guess my (more serious point) is the point of "challenge" - the first time you come across a problem, it is a challenge; you don't know what will work and what risk you're going to put your character through.
The next time, if all you have to do is say "right, fireball from 60 feet on the red gem" it's not a challenge.
(OTOH, it is if at the next time you encounter it, you don't have any fireballs, or you can't see the red gem or whatever. But thats now a challenge again, because you ahve to come up with another solution.)
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Date: 2004-08-04 09:03 am (UTC)To clarify - as far as the rules are concerned, if you spot the trap and then avoid it in any way, either jumping over, not picking up the exploding head, or lobbing rocks at it from a distance, you get the XP. If you blunder into it and set it off unintentionally, you get jack all whether you survive or not. (Though it's obviously less of a concern if you don't.)
That said, Nook didn't give us any spot checks on the traps last night. Or, maybe he did, and we all failed (we had a couple of checks, and were told things like "You see an army encampment up ahead, and some heads on poles").
As a side note, I haven't actually directly read the section of the rules that deals with traps, though, so most of this is second hand or derived.
[1] The two do not appear to be on separate sliding scales, but rather are directly related - more damaging traps are always harder to spot. *shrugs*
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Date: 2004-08-04 09:04 am (UTC)Oh, bah. I don't know.
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Date: 2004-08-04 09:23 am (UTC)