Last Night's D&D
Jun. 2nd, 2004 01:44 pmBulleted highlights:
- Pseudodragons are difficult to roleplay with. It would be nearly so annoying if it wasn't speaking silently to individuals, meaning we have to be constantly thinking about which half of the conversation we can hear.
- I forgot how movement works with attacks of opportunity - somewhere I'd got the impression that you only provoke one if you're moving both into and out of a threatened space, making the whole "withdraw" action rather pointless (bizarrely I chalked this up to an inconsistency in the system rather than misinterpretation on my part). Also I seem to recall in the distant past being able to take a 5-foot-step out of somebody's threat area and then do a move action away, which seems reasonable since you've sacrificed a movement action to do it but again renders "withdraw" useless. Anyway, 5FS now says you can only do it when you take no other movement actions that turn. Well, regardless, I was quite proud that I didn't huffily take my action back and only do a 5FS, instead taking the attack of opportunity. Today I am a man.
- Bullet points!
- Woodrun now pisses arrows. With Rapid Shot and an extra attack from Talindra's Haste spell, he's doing five attacks per round. Unfortunately he's doing pap damage with each one. While rolling 18/18/18/13/8 to hit is a lot of fun, it would be nice to think that some kind of massive damage would be forthcoming. Well, if they all hit and they're less than 30' away that's technically 5d6+20 damage, or +40 if they're humans - not so shabby. But those hits are by no means guaranteed, and 5 arrows per round is a bit worrying even with a quiver of 60 (so, 12 rounds then?). Got to get me one of these.
- Sam died again.
- Combat between 5.5 mid-level PCs (5 plus an animal companion) and 20 NPCs can be inordinately slow. I spent a lot of time pretending to sleep, occasionally shouting out my AC when prompted. Once all the Kobolds were down things went a little more quickly, but we still suffered a little from people's multiple attacks and cleaves and so forth. Of course I'm not wholly without blame on that front (see above), and as soon as I realised this I started rolling as many of my attack rolls as possible (with different colour D20s - maybe I should buy some extra ones with matching d6s, then I could roll all my attack and damage rolls at once and only use the ones that hit).
- THAT IS ALL.
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Date: 2004-06-02 06:20 am (UTC)Imagine it... Imagine the power...
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Date: 2004-06-02 06:31 am (UTC)Maybe Sam will start a cleric with item creation feats, that would be funny.
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Date: 2004-06-02 06:32 am (UTC)Hmmm.. I'm gonna have to start getting up early to cast it on your bow whilst you sleep.