CoH: A review (sort of)
May. 10th, 2004 10:35 amNow that I'm back at work and should be working (as opposed to in work at the weekend so actually working), I thought I'd post a few general opinions on City of Heroes. Just so people know.
It's a good game. Very pretty, nicely thought out. I love the character generator; it's very easy to make heroes that look immensely cool (though annoyingly impossible to change later). I like the whole team-up aspect and sidekicks and supergroups - especially the Team Colours part, where you get to exchange any or all of the colours in your costume for those set by the team, though you keep the actual design. It makes for a cool uniform feel while maintaining your individuality.
My main niggle with the game is that, having got used to Knights of the Old Republic, it's annoying that you can't see yourself from the front. In KotOR you can rotate the camera and your character doesn't move until he/she needs to move, while in CoH your avatar just magically spins on a point. Most annoying, in an entirely trivial cosmetic way. And the control system is just different enough to be annoying - I keep forgetting where the "turn" keys are and press "sidestep" instead. Force of habit. Oh, I think the one other thing I don't enjoy is that there's no "select nearest enemy" button - it just seems to "select random enemy that you can see". One more thing: I'd love to be able to pull up Info on people via the console - just the basic details (Known Powers and Bio) that you can get by rightclicking on them, only without having to actually find them. Other than that, all good stuff.
Plus, having no movement powers, I am having to walk everywhere, which sucks. But Danny Wraith will be teleporting himself around by Level 14 (by entering THE WORLD OF THE DEAD), you see if he's not.
As, I suspect, with many MORG*s, there was a certain amount of blurring between IC and OOC - at least there was in the "SuperGroup" I got recruited into by
mrssshhh and
arwel, I know there's others out there that just treat it as a big third-person shooter and entirely ignore the RPG aspect. The blurring happened because we kept talking in our IC idioms but often discussed blatantly OOC elements. Lots of fun was had by all.
In summary - it's not quite as immediately gripping as KotOR, because the plot isn't quite so personal and progression isn't as fast, but I suspect it'll have much more staying power. Text-based interaction with other actual players (truly the cheapest form of AI) makes for more fulfilling roleplay, even if the responses aren't played out in glorious audio by trained acTORRs. And there's a lot more freedom about what tasks you perform, and when. And stuff. Also I kick ass.
I did eventually create that robot spaceship guy I mentioned - called him The Indefatigable, because it works a little better than The Council. Also people will have trouble spelling it. Hee hee hee. I've only played him through the tutorial, but he should be cool to play with. So now I've got a Mutant Tanker, a Technology Blaster and a Magic Defender ... I have a plan for a Science Controller, so I guess I need to do a Natural Scrapper too. Just to balance things out. Yeah.
* I can't pronounce MMORPG, so I'm not going to type it either.
It's a good game. Very pretty, nicely thought out. I love the character generator; it's very easy to make heroes that look immensely cool (though annoyingly impossible to change later). I like the whole team-up aspect and sidekicks and supergroups - especially the Team Colours part, where you get to exchange any or all of the colours in your costume for those set by the team, though you keep the actual design. It makes for a cool uniform feel while maintaining your individuality.
My main niggle with the game is that, having got used to Knights of the Old Republic, it's annoying that you can't see yourself from the front. In KotOR you can rotate the camera and your character doesn't move until he/she needs to move, while in CoH your avatar just magically spins on a point. Most annoying, in an entirely trivial cosmetic way. And the control system is just different enough to be annoying - I keep forgetting where the "turn" keys are and press "sidestep" instead. Force of habit. Oh, I think the one other thing I don't enjoy is that there's no "select nearest enemy" button - it just seems to "select random enemy that you can see". One more thing: I'd love to be able to pull up Info on people via the console - just the basic details (Known Powers and Bio) that you can get by rightclicking on them, only without having to actually find them. Other than that, all good stuff.
Plus, having no movement powers, I am having to walk everywhere, which sucks. But Danny Wraith will be teleporting himself around by Level 14 (by entering THE WORLD OF THE DEAD), you see if he's not.
As, I suspect, with many MORG*s, there was a certain amount of blurring between IC and OOC - at least there was in the "SuperGroup" I got recruited into by
In summary - it's not quite as immediately gripping as KotOR, because the plot isn't quite so personal and progression isn't as fast, but I suspect it'll have much more staying power. Text-based interaction with other actual players (truly the cheapest form of AI) makes for more fulfilling roleplay, even if the responses aren't played out in glorious audio by trained acTORRs. And there's a lot more freedom about what tasks you perform, and when. And stuff. Also I kick ass.
I did eventually create that robot spaceship guy I mentioned - called him The Indefatigable, because it works a little better than The Council. Also people will have trouble spelling it. Hee hee hee. I've only played him through the tutorial, but he should be cool to play with. So now I've got a Mutant Tanker, a Technology Blaster and a Magic Defender ... I have a plan for a Science Controller, so I guess I need to do a Natural Scrapper too. Just to balance things out. Yeah.
* I can't pronounce MMORPG, so I'm not going to type it either.
no subject
Date: 2004-05-10 05:46 am (UTC)At least 80%+ of CoH names are at least superhero-ish. To be honest, I turned off the "Broadcast" & "Request" channels, so the only time I get to interact with people outside Project Twilight are when we get nobbers following us around, or speak to one of the few people trying to roleplay.
As far as I'm concerned Project Twilight are the only organised superheroes in Paragon City, and the few others I notice are bit players in the background of our story.
As for viewing your character from the front, hold down the centre button / click the mouse wheel, and move the mouse or use the left/right keys. I've taken a couple of decent screenshots of the Riot Kids so far, but now i've upped my graphic quality I ought to take a few better ones.
[Wolverine] lvl5scrp LFT
Date: 2004-05-10 05:53 am (UTC)Hmm, must work out how to turn off broadcast and request. I don't ever respond to them and I don't think I ever will.
Re: [Wolverine] lvl5scrp LFT
Date: 2004-05-10 06:13 am (UTC)[Stupid_Twunt] Were r teh circel in kings row?
*A few seconds passes*
[Stupid_Twunt] Were r teh circel in kings row?
Re: [Wolverine] lvl5scrp LFT
Date: 2004-05-10 06:24 am (UTC)