kingandy: (Ten Ninjas)
[personal profile] kingandy
Saturday was cool. We played [livejournal.com profile] arwel's "madgame", which seems to touch on the issues of over-reliance, chaos, stagnation and the nature of change. Or something. It's a fact of writing adventures that your players will either (a) come to conclusions that you never dreamed of, (b) completely miss the solutions you thought were obvious or (c) solve everything in no time flat. We seem to be playing option B. no doubt after the game Arwel will turn to us and say "You should have done this and gone here" and we will either say "Oh of course how stupid of us!" or "What? Who?" Either way, it will be interesting.

Have realised that since the game was designed as a one-shot and we're probably not going to level, I won't actually be getting any Drunken Master levels (not that I have anywhere near enough Monk levels to do so anyway) ... will have to save that for another game.

Sunday was cool. [livejournal.com profile] icklejo came around and talked me into serious house-hunting, then me and [livejournal.com profile] arwel went to Kill Bill Vol. 2 (CAPSULE REVIEW: cool movie. Not as violent as Vol. 1, more talky, coolest crazy Chinese Kung-Fu master in the world). Afterwards Arwel lent me Knights of the Old Republic. Foolishly, I decided I could not wait a week to play this fine game. At 11:30 I installed it for "a quick go".

At 4AM I went to bed.

Three hours later I woke up at the behest of my alarm clock.

As I lay in bed, the shape of a glorious future unfolded in my sleep-deprived mind. I was clearly too tired to drive. My hands were shaking (I told myself, as I held them out in front of me and shook them about). If I went into work I would be no good to anyone.

I would stay at home and play Knights of the Old Republic all day.

And so I did. I played all day. I decided to play until 11PM and no later; 11 came and 11 went and I would play for just ten more minutes. At midnight I decided it was definitely time for bed, so finished up and got ready. Imagine my surprise when I checked my clock before surrendering to sleep to realise that a further hour had somehow passed. Gah!

Staying in Manchester on Monday led to some small fallout. I had misremembered that my Mum would be in Birmingham that evening - in fact she was not leaving until Wednesday, so come evening she was at home in Ilkley, wondering where I was. She was quite stressed, because it was the last time she would see me and she needed me to tell her how this laptop she'd acquired could be connected to the intarweb. (Of course I knew nothing of the laptop, but she had been fretting all day about her trip to Birmingham - to keep an eye on grandparents during Gran's trip to the hospital - and this was the straw that broke the camel's back.) I got a text message asking where I was, and when I rang her back she burst into tears.

Slightly resentful of being used (constantly) as tech support, but enormously ashamed of not letting my Mum know I wouldn't be coming home. Poor dear, she was all alone and shaken to bits. I won't even see her again until after her mother's cancer treatment... promised to ring her in Birmingham, and I must remember (note to self).

So anyway. Yesterday was work, and last night there was D&D. Much fun. Have found a way around Woodrun's aversion to magic items - while pondering the difference between divine and arcane items he has had an epiphany. Surely any magic items he comes across during the course of his adventures are gifts from Uthgar! As long as he isn't actually wielding arcane magic himself - casting spells or creating items - he's not relying on it. He's still a little hesitant as this is new theological ground to him, but it allows him to use spanky swords with a minimum of protest. It'll do until I find that feat/class/whatever it was that lets you eschew magic items altogether and get stat bonuses instead. (ISTR Arwel telling me it's a bad tradeoff, and it probably is, but it works with the religion and it's cool...)

Woodrun's main purpose in combat is to use arrows. Occasionally he hits, and every now and then he happens to do enough damage to finish a wounded creature off. He's great at Survival though...

And then I went to bed
And then I hung out with Travis Fimmel
And then I woke up
And now I am here.

Date: 2004-04-28 04:05 am (UTC)
From: [identity profile] arwel.livejournal.com
Designed as a one shot? Not a chance. I have a fully formed plot that will potentially take you as far as the core books can handle. The session was designed to be self contained with a cliffhanger ending leading into the next session. Obviously things have gone slightly off kilter.

Date: 2004-04-28 04:17 am (UTC)
From: [identity profile] nattydreadi.livejournal.com
Make sure you read that Forsaker class carefully before committing. Especially the bit that (in my foggy memory) has to do with regularly destroying magic items or you lose your powers ... leads to a very unpopular party member when the fighters +2 ghost touch flaming bastard sword is mysteriously snapped in half one night.

You are better IMO to keep it roleplay orientated.

Date: 2004-04-28 04:53 am (UTC)
From: [identity profile] nattydreadi.livejournal.com
That class summary is missing a lot from what I recall - also has stuffage added on for shits and giggles. It looks like a DM has taken the prestige class and made it more 'acceptable' to a whiny metagamer

Date: 2004-04-28 05:17 am (UTC)
From: [identity profile] arwel.livejournal.com
Gem has a copy. Your friendly neighbourhood file sharing app will probably have a copy as well.

Date: 2004-04-28 05:22 am (UTC)
From: [identity profile] nattydreadi.livejournal.com
Give it a few hours and Rafferty will be on with his encyclopedic knowledge of the D&D D20 rules to tell you :)

Date: 2004-04-28 05:41 pm (UTC)
From: [identity profile] wulfboy.livejournal.com
Thank you for the vote of confidence. Forsaker is indeed Masters of the Wild. It's a terrible prestige class. The trade offs are not reasonable, and the class works better for an NPC any day of the week. There is a regular destruction of magic items clause if you want to keep your Damage Reduction, and you can't accept spells off your mates either if I remember correctly.

Keep it role-playing oriented. It's better that way.

Date: 2004-04-28 10:43 am (UTC)
From: [identity profile] mrssshhh.livejournal.com
May I refer the young gentleman to here?

YOU WERE WARNED!!

Date: 2004-04-28 11:20 am (UTC)
From: [identity profile] mrssshhh.livejournal.com
Oh, and I happen to think that a group of Arcane Harrowers, Entropists & Forsakers would make for a very entertaining FR eeeeevil game.

Date: 2004-04-29 01:07 am (UTC)
From: [identity profile] arwel.livejournal.com
I really want to play a follower of Malar currently, just to show those wussy tree huggers what nature really is about.

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