Traffic, D&D
Dec. 2nd, 2003 11:03 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Traffic this morning was bad. I tried taking a different route through Manchester - through Reddish, to avoid the turning onto the A57 (?) - but found it took a lot longer on account of all the people turning left onto the A57 (to go into Manchester). Won't be doing that again...
Last night's D&D was a lot of fun, and mostly one big combat. Trap rules are interesting. You get XP if you spot the trap, if you disarm the trap or if you survive being hit by the trap. In theory this means one person - your rogue - should get all the XP from them, if he's doing his job properly, because he should be moving ahead and disarming them all. Our rogue is not really geared up for traps, though, which is fair enough, if unfortunate in this particular situation. There were something like five or six CR5 traps in all, so he should have gone up about six levels... of course he only actually disarmed one, spotted a couple and stepped back for everybody else to take the damage, and survived one other. I'm not sure how the trap rules interact with finding somebody who works in the building and asking them to switch the traps off - I didn't see the traps, I didn't get caught in them (except one fireball), I didn't disarm them, but I did theoretically get rid of the trap (which would apparently have gone off again despite already attacking us). I'm not fishing for more XP, just interested...
Woodrun (me) is now quite good with a bow. At the start of the session I was rolling at +10 to hit with the bow (+5 base, +4 dex, +1 Size bonus); I could drop this by two and fire two arrows in a turn using the Rapid Shot feat. Then I levelled. Suddenly I get an extra attack per round (+6/+1 base attack) and have a +4 bonus against humans (favoured enemy - we're in a human city so that's pretty much all I've been fighting, so it seemed to make sense. Also humans are stupid, living in houses, should be free in the wilderness like proper people, grrrr). So, if I'm shooting at a human less than 30 feet away (+1 Point Blank Shot) and our Bard is singing at the time (likely), I fire three arrows at +15/+15/+10.
That's just stupid.
Still, my aim is to get a base attack of +11 and a dex of 19 so that I can buy Improved Precise Shot, and have no penalties at all from firing into melee. Should be possible by 12th level ... if we get that far.
I thought we hadn't slept since the last time we levelled, but remember sleeping now (in the marketplace). On reflection I think I just forgot to memorise my single 1st-level Ranger spell. Curses. None of them would have been particularly useful but it's annoying to not get the benefit, if you see what I mean. ... Actually, Magic Fang would have been great to cast on Lammo (our Monk), assuming it's actually in the rulebook.
Last night's D&D was a lot of fun, and mostly one big combat. Trap rules are interesting. You get XP if you spot the trap, if you disarm the trap or if you survive being hit by the trap. In theory this means one person - your rogue - should get all the XP from them, if he's doing his job properly, because he should be moving ahead and disarming them all. Our rogue is not really geared up for traps, though, which is fair enough, if unfortunate in this particular situation. There were something like five or six CR5 traps in all, so he should have gone up about six levels... of course he only actually disarmed one, spotted a couple and stepped back for everybody else to take the damage, and survived one other. I'm not sure how the trap rules interact with finding somebody who works in the building and asking them to switch the traps off - I didn't see the traps, I didn't get caught in them (except one fireball), I didn't disarm them, but I did theoretically get rid of the trap (which would apparently have gone off again despite already attacking us). I'm not fishing for more XP, just interested...
Woodrun (me) is now quite good with a bow. At the start of the session I was rolling at +10 to hit with the bow (+5 base, +4 dex, +1 Size bonus); I could drop this by two and fire two arrows in a turn using the Rapid Shot feat. Then I levelled. Suddenly I get an extra attack per round (+6/+1 base attack) and have a +4 bonus against humans (favoured enemy - we're in a human city so that's pretty much all I've been fighting, so it seemed to make sense. Also humans are stupid, living in houses, should be free in the wilderness like proper people, grrrr). So, if I'm shooting at a human less than 30 feet away (+1 Point Blank Shot) and our Bard is singing at the time (likely), I fire three arrows at +15/+15/+10.
That's just stupid.
Still, my aim is to get a base attack of +11 and a dex of 19 so that I can buy Improved Precise Shot, and have no penalties at all from firing into melee. Should be possible by 12th level ... if we get that far.
I thought we hadn't slept since the last time we levelled, but remember sleeping now (in the marketplace). On reflection I think I just forgot to memorise my single 1st-level Ranger spell. Curses. None of them would have been particularly useful but it's annoying to not get the benefit, if you see what I mean. ... Actually, Magic Fang would have been great to cast on Lammo (our Monk), assuming it's actually in the rulebook.
no subject
Date: 2003-12-02 04:11 am (UTC)One justification (and a good one) for not giving "personal" XP for things like traps is simply that the entire party is contributing to finding the trap, even if it's just by casting cure moderate wounds on the rogue so he feels confident enough to go and scout for traps.
I don't know why but I'm cursed with rogues who disarm traps by either being overconfident, setting them off and making their Reflex saves, or not noticing them, setting them off, and making their Reflex saves. Ask
no subject
Date: 2003-12-02 04:45 am (UTC)Next level I get Multishot for being an archery-based Ranger. I'm not sure if it can be used with Rapid Shot or not ... I'm guessing no, since Rapid Shot is a Full Attack and Manyshot is a Standard Action. So Manyshot doesn't simply double the arrows you're firing. Which is good, because it would be stupid...
Hmm. You have to have +6/+1 (plus Rapidshot) before you can get Manyshot ... I think the way it works is, instead of getting 1 shot at your base attack and 1x at -5 (or 2x-2 and 1x-7) you get 2x -4, with the real advantage being that you can move more that 5 feet or take some other move equivalent action and still fire your raining death. Wow, once you've got that there's no reason to ever fire less than two arrows ... thank goodness for my Quiver Of Holding.
no subject
Date: 2003-12-02 05:23 am (UTC)As you have foehunter, check out Masters of the Wild, which has several good anti-favoured-enemy feats (Favoured Critical is nice, giving you Improved Critical with any weapon used against your favoured enemy type) and the Foe Hunter prestige class.
How muppety are we, by the way, discussing D&D at our age?
no subject
Date: 2003-12-02 05:50 am (UTC)no subject
Date: 2003-12-02 06:40 am (UTC)Manyshot and rapid shot
Date: 2003-12-02 05:38 am (UTC)no subject
Date: 2003-12-02 05:04 am (UTC)no subject
Date: 2003-12-02 05:20 am (UTC)Rogues and Traps
Date: 2003-12-02 10:49 am (UTC)Oh and I thought it would be funny to let you set off a few... see what happened..
You "disarm the trap" isn't nearly as fun as "KABOOM!! Everybody except Mike roll a fortitude save"
Hmm... Chaotic Evil here we come
Re: Rogues and Traps
Date: 2003-12-03 09:55 am (UTC)Re: Rogues and Traps
Date: 2003-12-03 11:34 am (UTC)Re: Rogues and Traps
Date: 2003-12-03 11:37 am (UTC)Don't blame me, blame the builders.
Mikey
Re: Rogues and Traps
Date: 2003-12-03 11:46 am (UTC)Re: Rogues and Traps
Date: 2003-12-03 11:47 am (UTC)Re: Rogues and Traps
Date: 2003-12-03 12:08 pm (UTC)Re: Rogues and Traps
Date: 2003-12-03 12:07 pm (UTC)Trapping the doors was a bit mad though ... barricading them, fine, but if you were planning for a siege you'd build in manually operated death traps rather than the automatic variety. A hole through which you drop rocks is better than a mechanism that causes rocks to fall on account of being reloadable.
Pissing on your parade
Date: 2003-12-03 10:05 am (UTC)So, against a Human foe, you're Full Attack is +9/+9/+6 (you forgot to add in the -2 to the first 2 shots for Rapid Shot), and that's if they're over 30' away. +10/+10/+7 if closer than 30'.
This also means that your damage against Humans is (checks character sheet) 1d6+7! (1d6 small longbow, +2 str [mighty], +1 [under 30' distance], +4 Favoured Enemy Bonus)
Fuck, you're gross. That's a potential damage of 24-39 a round Vs humans.
And chances are you're going to hit, especially if Talindra is singing or Dorn has blessed you...
Re: Pissing on your parade
Date: 2003-12-03 11:07 am (UTC)Re: Pissing on your parade
Date: 2003-12-03 11:37 am (UTC)And no, I didn't forget the -2 rapidshot, but like I said I was working out a worst case scenario where they were within 30' and bardysong.
Now ... Cat's Dexterity...
Cat's Grace
Date: 2003-12-03 11:43 am (UTC)Re: Cat's Grace
Date: 2003-12-03 12:14 pm (UTC)Mmm, the Eye of the Beholder GBA game still has the n-Hour version of those spells. If you can be bothered navigating the menu structure over and over, the sleep cycle runs like this:
Sorted. Of course that way you've got sixty scrolls filled with Fireballs by the end of the game. I gave up before I got to that point (because you have to go select character -> inventory -> scribe scroll -> select spell for each one and it's really not worth it).
TANGENT!