Brief catchup: Adventure!
Mar. 30th, 2005 12:57 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Last night's game of Adventure! was good, if slightly different from games I've played before. There's a definite feel that the players and the GM are competing, and I'm get the impression it's been some time since anyone really read the basic rules - we seem to be using a mish-mash of Exalted (10s count as two successes) and 2nd Ed WOD (soak is rolled instead of subtracted from damage), and I'm not certain the multiple actions rules are working as intended. But whether "as written" or not, the rules were certainly consistent; the game ran quick and smooth and everybody had a great time, which is after all the point. The most important rule in the book is "if you don't like it, change it" so as long as everybody's happy it doesn't really matter.
Things were certainly within the pulp idiom; in the middle of a three-way fight my character got annoyed with trying to figure out who was on whose side and just started lamping anyone dressed in black (yes, I'm being boring and playing Dirk "Rock" Hardy again). He may have accidentally done enough damage with a single blow to murder one of the poor three-health-level extras. Certainly several of them will require some not inconsiderable time in the hospital. Whoops!
Things were certainly within the pulp idiom; in the middle of a three-way fight my character got annoyed with trying to figure out who was on whose side and just started lamping anyone dressed in black (yes, I'm being boring and playing Dirk "Rock" Hardy again). He may have accidentally done enough damage with a single blow to murder one of the poor three-health-level extras. Certainly several of them will require some not inconsiderable time in the hospital. Whoops!
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Date: 2005-03-30 12:09 pm (UTC)no subject
Date: 2005-03-30 12:16 pm (UTC)I checked and double-checked my own dice pools since they seemed extraordinarily high, but that's just the way I've powergamed it, I guess.
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Date: 2005-03-30 06:19 pm (UTC)no subject
Date: 2005-03-30 06:31 pm (UTC)White Wolf are to blame, really, for releasing a number of games around the same time that were very similar but were each slightly more streamlined than the last. I think the new WoD rules have reduced it to a single dice roll for combat - Dex, Stamina and possibly Wits all combine somehow to deduct from the Attack Roll, successes from which go directly off health. It kind of meshes a little better with the rest of the d10 system, just a single roll with successes determining effect.
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Date: 2005-03-30 06:33 pm (UTC)no subject
Date: 2005-03-31 06:31 am (UTC)they have a GM cheat sheet you can download & print off. It's dead good and the closest you'll get to a GM screen in this life.
I presume you are playing the d10 version, and not the heretical d20 version.
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Date: 2005-03-31 09:22 am (UTC)The table was covered with books. It was glorious.
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Date: 2005-04-01 05:57 pm (UTC)no subject
Date: 2005-03-30 12:49 pm (UTC)Don't ask how, but some how it does.
It runs in a method similar to Mr Laschelles' games, if it makes any form of sense to the GM, then he'll generally let it go.
The characters fit in well with each other and have developed an ask-me-no-questions kind of mentality, but will share information as and when it becomes necessary, and does damage any secrets they may be hiding.
I can see Dirk fitting in somehow.
Best thing you can do is just go with it. It all works out (somehow)
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Date: 2005-03-30 01:49 pm (UTC)no subject
Date: 2005-03-30 01:56 pm (UTC)Took it to an upper class party in a suit as well...
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Date: 2005-03-30 04:39 pm (UTC)no subject
Date: 2005-03-30 05:58 pm (UTC)no subject
Date: 2005-03-30 06:14 pm (UTC)no subject
Date: 2005-03-30 06:40 pm (UTC)no subject
Date: 2005-03-30 07:02 pm (UTC)no subject
Date: 2005-03-30 07:05 pm (UTC)Same cast, plus one?
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Date: 2005-03-30 07:55 pm (UTC)no subject
Date: 2005-03-30 10:37 pm (UTC)