Apr. 24th, 2005
Rifteworlde
Apr. 24th, 2005 09:10 pmOK, so, Riftworld. It really is very good. Everybody had a great time, the props were as funky as I have heard (there was an autocannon on top of the bunker! It swivelled as people moved towards it! It all gets you thinking about what you can achieve with a little MDF, some spray paint and a bit of imagination), roleplaying was of a high standard, rah. Rules were simple and easy to pick up, though I imagine if I was playing I'd have to know a little more about the exact death process. I worry slightly that the system may be growing too fast, but the players seemed genuinely hounded despite the 2:1 (maybe 3:1) crew:player ratio - there were about 20 players and only 7 or 8 crew, including refs (who also monstered).
( Dissection of crew numbers, and the nature of the system. )
So, in summary - a corking weekend. I will go again, when I have enough money to play. Assuming there are enough player spaces. I wonder if I can borrow Sam's murdering knife...
( Dissection of crew numbers, and the nature of the system. )
So, in summary - a corking weekend. I will go again, when I have enough money to play. Assuming there are enough player spaces. I wonder if I can borrow Sam's murdering knife...