Matrix RPG
Nov. 15th, 2004 04:23 pmWhat with spending so much time playing Enter the Matrix lately, I've naturally been toying with the idea of running a Matrix tabletop game. (As you do.) I doubt I'll come up with anything as complex as any of these guys though. I was thinking of taking standard d20 (or Modern / Star Wars) and modifying it slightly...
I'd be going for a "fast and loose" playstyle, with none of that "realworld/digitalworld" division complicating things - the game would be wholly Matrix-side, except for maybe a couple of interaction scenes involving no dice rolls at all. I've been toying with a couple of mechanics ...
In other news: Raj's headlights started playing up again on the way to work. Will have to see (in half an hour) whether this was temporary, or if they've gone again.
Plans for Birthday Week: Tomorrow - generating Runequest character with Chez Harber. Thursday - pubbage in Bolton. Weekend - The Incredibles at the Cinemas. Some of these events are depenedent on external factors like headlights.
I'd be going for a "fast and loose" playstyle, with none of that "realworld/digitalworld" division complicating things - the game would be wholly Matrix-side, except for maybe a couple of interaction scenes involving no dice rolls at all. I've been toying with a couple of mechanics ...
- Slap a "Focus" trait in there - an expendable resource, used to add to any dice roll. I was thinking of refreshing it entirely between scenes, making it equal to your Con score, and limit spending by Wisdom modifier. Or the other way around. 'Cause it's about how much you can concentrate in the heat of battle, and concentration is based on Constitution ... or something. I'd make it Concentration checks, but that's getting too close to Force skills, and this is supposed to be simplistic after all. Actually, maybe multiply the amount/limit by a few times, I do see them pissing Focus ... maybe Wis x Level? Or instead say you get your level in bonuses for every point of Focus you spend, which amounts to the same thing but keeps it in nice easy chunks. (The nerd in me is suggesting that I develop classes and assign a different "Focus Bonus" progression to each of them ... agh.)
- A bunch of arbitrary rulings about how much the Operator (an NPC here) can download into your mind at any given time. Neo's mentioned as being remarkable for his skill-download capacity - normal humans can't take nearly so many at once. I'd say you can take something like your Int modifier per day in add-on skills, chosen from the various Knowledge and Profession skills and maybe one or two others, and you'd get up to your normal level maximum in skill ranks. You'd probably also be able to use a slot to download a feat - like Martial Arts or something ("I know Kung Fu"). I might even make it "Int mod at any given time" and you can chop and change as you want ... or some other limit on swapouts. Maybe level-based (there's that "class progression" urge again). So like, a level 7 rebel with 13 Int can have 2 skills or feats downloaded, and swap them 7 times a day (Total? Each? Probably each). That works.
- Players would be able to ask to use feats from any d20 source book, I'd consider them and pick and choose stuff that fits my view of what's do-able and what's not. (No magic, so no Metamagic. Maybe Item Creation...) I'd even let them invent their own. Feats that give you extra Focus or more I'm great like that.
- Bonuses for crazy-ass stunts, like in Exalted, because I like that and it suits the genre.
In other news: Raj's headlights started playing up again on the way to work. Will have to see (in half an hour) whether this was temporary, or if they've gone again.
Plans for Birthday Week: Tomorrow - generating Runequest character with Chez Harber. Thursday - pubbage in Bolton. Weekend - The Incredibles at the Cinemas. Some of these events are depenedent on external factors like headlights.
no subject
Date: 2004-11-15 10:56 am (UTC)Gameplaywise the system I'm thinking of would lead to getting 'winning streaks' going with each success reinforcing the next attempt until there is a failure/fumble that leaves you flat on your ass as the Agents close in - your teammates can help you back into action or you can just be outrageously lucky and pull it off in the nick of time.
The counterbalance to all this is Trace. You need to be careful about using madskillz especially with lots of witnesses because it draws Agents. It would be a highly volatile value, kinda like heat in some computer games where using afterburners makes it easy to lock missiles onto you. If you can get out of sight of Agents and humans your Trace 'cools down' and you can saunter off casually.
no subject
Date: 2004-11-15 11:45 am (UTC)One of the scripted cutscenes (which I suppose are technically considered canon, I think they were written by or at least with the Witchitowskis) even has a character say "Just give me a second to focus -" which is probably how you'd talk about it IC (rather than "recharge my focus" or whatever).
I do like the idea that you regain it through success, but I think I'll stick with having to spend it to achieve those successes - sort of like Conviction in Hunter, if you've played that, only less so.
no subject
Date: 2004-11-15 01:54 pm (UTC)Focus could be regained through meditation and rest, and through uplifting success. Willpower could also be spent to give extra Focus (like in Orpheus).
Have Selected powers or feats or something. I'm sure running up walls and superspeed are specific powers, as are the self empowerment and the higher levels, like Neo's flying and his jumping into Agent Smith & asploding him.
Have Stunts to provide the imagination and vital edge.
Have an Operator as a background.
I think it'll work much better than a D20 system.