kingandy: (Wandering Blossom)
[personal profile] kingandy
Having read some of the discussion on Pagga about how any magic rules you have in an LRP should be an integral part of the game world rather than just a point-and-click overlay, I am tempted (as all LRPers seem to be in this modern climate) to write my own system.  It would revolve around astrology being a real and quantifiable force in the world - people born in certain months would have predispositions towards certain careers.  Sort of a cross between SoS's Multiplier system and more traditional class-based RPGs.  People born in Month X would find it cheaper to buy Skill Y, more expensive to buy Skill Z, and so forth.  There could also be a bunch of skills (only available at character creation, merit-style) based on what specific day of the year you were born on.

Now that I think it through, the system would also lend itself quite well to "times per day" skills - the universe ebbs and flows, so "magic" revolves around determining the best place, day, and in its most refined form, moment to perform an action - there may be only three or four moments in any given day, for example, when a strike with a particular sword, wielded by a particular person, deals a mightier blow than normal.  Or whatever.  It would be a high book-learning campaign in which the learned would wield all the power.  Probably no gods save Science (though some may consider the reading of the stars an art).

I don't know, it's just an idea.  I have an image of white beards and stained glass.  For some reason.

Date: 2004-10-22 04:53 am (UTC)
From: [identity profile] nyarbaggytep.livejournal.com
That's kind of a part of how astrology in GD works. I think there's room for it to go further though in a different system. Go ferit.

Date: 2004-10-22 11:34 am (UTC)
From: [identity profile] wulfboy.livejournal.com
Do it. I like the "per day" justification. Even if it goes nowhere, everyone should write at least three LRP systems in their life.

It's a bit of a digression, but one of the cool things about the Earthdawn setting is that it takes standard ideas (classes, skills and dungeons) and weaves them into the gameworld. Likewise, a LRP game where classes and per-day skills are part of the IC world, as well as the OOC world, would be interesting to see.

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