Plot summary
Mar. 15th, 2004 01:46 pmEverichon was smashing, also exhausting. Only one or two minor quibbles marred an otherwise excellent event. Firstly the group of juvenile tards who were of the opinion that the aim of the game was to kill the enemy and take the treasure, which led to a mass player cull and then a major plot reboot once they'd left. ("Alright, the plot wasn't in that bunker over there, but rather in this one over here that was previously hidden." Some would call this an unconscionable flange to deal with player stupidity, but I think it was an acceptable compromise of plot integrity to salvage an enjoyable event from the actions of a few subnormals. Bearing in mind that the event would otherwise have been basically over at about 9AM on Saturday, it seemed the best thing to do in difficult circumstances...)
The other minor grumble was the mechanics of the Medic skill. The rules said that with the skill you could "heal one point of damage per person per hour." We weren't sure whether that meant a medic could spend an hour of their time to heal a hit on one person, or that they could heal a hit on somebody but then could not heal another on the same person until an hour had passed (during which time they could heal a hit on another person). I wouldn't have minded either way; the annoying thing was that we got a different call every time we asked a ref, or one happened to be watching as we did it "the wrong way". Given that there were only about two ways in the system to actually heal damage (and an hour being a nontrivial amount of time), the mechanics of this particular were quite important ones.
That aside, much fun was had by all.
Oh, I managed to catch an episode of Power Rangers: Ninja Storm. The costumes are pretty cool, and some of the effects are undeniably top-notch (a scene with somebody being blown back off a cliff was particularly impressive as I realised I couldn't see the join), though not uniformly so (Sensei Hamster being quite stiff and obvious as CGI goes nowadays). The main problem was one of pacing - it clealy wanted to be a 45-minute show, and suffered greatly from being squeezed into a 25-minute timeslot. They were packing some good character interaction in there, but everybody was talking at a mile a minute and it was just too fast. Oh, and the villains were unconvincing, but they've never been a strong point on Power Rangers because you're not allowed to frighten children in America. So the Power Rangers prove their might by beating up on inept cowards. Yay.
New PC is working out nicely, with the exception that the SP1 install refuses to work. Somebody at work may be able to help me with this.
Back at work this week. Harrumph. But off again next week! Huzzah!
The other minor grumble was the mechanics of the Medic skill. The rules said that with the skill you could "heal one point of damage per person per hour." We weren't sure whether that meant a medic could spend an hour of their time to heal a hit on one person, or that they could heal a hit on somebody but then could not heal another on the same person until an hour had passed (during which time they could heal a hit on another person). I wouldn't have minded either way; the annoying thing was that we got a different call every time we asked a ref, or one happened to be watching as we did it "the wrong way". Given that there were only about two ways in the system to actually heal damage (and an hour being a nontrivial amount of time), the mechanics of this particular were quite important ones.
That aside, much fun was had by all.
Oh, I managed to catch an episode of Power Rangers: Ninja Storm. The costumes are pretty cool, and some of the effects are undeniably top-notch (a scene with somebody being blown back off a cliff was particularly impressive as I realised I couldn't see the join), though not uniformly so (Sensei Hamster being quite stiff and obvious as CGI goes nowadays). The main problem was one of pacing - it clealy wanted to be a 45-minute show, and suffered greatly from being squeezed into a 25-minute timeslot. They were packing some good character interaction in there, but everybody was talking at a mile a minute and it was just too fast. Oh, and the villains were unconvincing, but they've never been a strong point on Power Rangers because you're not allowed to frighten children in America. So the Power Rangers prove their might by beating up on inept cowards. Yay.
New PC is working out nicely, with the exception that the SP1 install refuses to work. Somebody at work may be able to help me with this.
Back at work this week. Harrumph. But off again next week! Huzzah!
sp1
Date: 2004-03-15 06:42 am (UTC)Microsoft blocked some of the keys (Before people came out with key generators) so you cant update some of the earlier dodgy copies.
Re: sp1
From: