Why should MMORPGS be any differnt to other computer games? Computer gaming isn't an entertainment form that often rewards inovation, you just need to look at the endless stream of near identical FPS or real time resource collection games. Anything that's succesful gets aped by countless imitators because it's a safe way of making money.
FPS games have common mechanics, and so do most MMOs, aggro/threat/hate being one of the key ones. I seem to recall CoH having an almost identical Taunt skill to WoW. It seems a bit pointless to criticse LotR for it.
I like the big Nazgul on the right, holding his big-ass sword in front of him with both hands, point down. Isn't it awesome? Yes it is.
Now look at the bottom of the left hand column on the WoW site.
The in-game graphics may be more distinct - WoW does pride itself on its more stylized imagery, while LOTTO will likely be trying to evoke the look and feel films - but damn, they really liked the WoW website.
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Date: 2007-03-01 03:49 pm (UTC)FPS games have common mechanics, and so do most MMOs, aggro/threat/hate being one of the key ones. I seem to recall CoH having an almost identical Taunt skill to WoW. It seems a bit pointless to criticse LotR for it.
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Date: 2007-03-01 04:12 pm (UTC)Now look at the bottom of the left hand column on the WoW site.
The in-game graphics may be more distinct - WoW does pride itself on its more stylized imagery, while LOTTO will likely be trying to evoke the look and feel films - but damn, they really liked the WoW website.
And typefaces.
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Date: 2007-03-01 04:13 pm (UTC)rightleft,...no subject
Date: 2007-03-01 04:38 pm (UTC)Previously MMOs were quite good for innovation and differences. You can see elements of DAoC in WoW, but they're hugely different games.