NWO query

May. 15th, 2006 08:12 pm
kingandy: (Default)
[personal profile] kingandy
On a note entirely unrelated to my previous post, I have been wondering this about NWO: Was there at any point in the system a single offensive[1] Imaginem spell? It's just that I went through two events as hammad with an Iron Parma vs Imaginem and couldn't for the life of me think of a good reason.

[1] 'Offensive' is a word that is here used to mean cast on another with undesirable results, ie, which one would choose to resist with one's Parma Magica.

Date: 2006-05-15 07:15 pm (UTC)
kneeshooter: (Default)
From: [personal profile] kneeshooter
Did you hear the "Why parma is pointless" Pennington speech?

Date: 2006-05-15 07:20 pm (UTC)
kneeshooter: (closecol)
From: [personal profile] kneeshooter
That was pretty much it - there are so many "god-mages" in the game with superhuman stats that any offensive spell you're going to be hit by is such a silly power-level that a mortal stands no chance.

Date: 2006-05-16 09:39 am (UTC)
From: [identity profile] jfs.livejournal.com
From a mechanics point of view, Iron Parma is largely seen as something that you 'have', rather than you 'learned', if that makes sense? Your parens teaches you Parma and finds out that it's particularly good against one thing, rather than teaching you to be good against one thing.

It exposes part of the character, to those who know how to look.

Jarane had Iron Parma: Corpus (which would have been useful in game, if anyone had cast an offensive Corpus spell against him in 5 events, which they didn't.)

But it was more important thematically :-)

Date: 2006-05-16 10:27 am (UTC)
From: [identity profile] jfs.livejournal.com
The reason Parma was important was actually more to do with Andy's second point - that it put in a level of uncertainty to the game. If you'd known that there was no way for someone to resist your spell, then more spells would have gone off. Knowing that your target did have a parma, and not knowing what the level was, you had to either be confident of being one of the 'god-mages' or you had to plan things properly.

Without parma, there would have been a lot more certainty.

Date: 2006-05-16 10:37 am (UTC)
kneeshooter: (snood)
From: [personal profile] kneeshooter
Yes. I didn't agree with Matt.

Date: 2006-05-15 07:33 pm (UTC)
From: [identity profile] invisible-al.livejournal.com
Same here Iron Parma Imaginem, there were no common offensive Imaginemen spells that I had access to either.

Date: 2006-05-15 08:49 pm (UTC)
From: [identity profile] ed-fortune.livejournal.com
That was my take on it. Grounded in reality sort of thing. I mean honestly, did you cast many spells?

Date: 2006-05-15 09:14 pm (UTC)
From: [identity profile] ed-fortune.livejournal.com
Yes, it's not as if they were all equal. If a skill helped underline and helps the player 'set' the role better, why not?

Date: 2006-05-15 09:40 pm (UTC)
From: [identity profile] jfs.livejournal.com
Not all spells / abilities were going to be used in game - they were there to define characters.

However, spells and parma had nothing to do with impact upon the game.

The second weakest magus by stats was a little blue man.

Date: 2006-05-16 09:41 am (UTC)
From: [identity profile] jfs.livejournal.com
Understood.

Mondragone's Arch Mage spell allowed him to create a chess opponant of equal skill to himself so that he'd never be without a challenging partner when he wanted a game. :-)

Date: 2006-05-16 09:48 am (UTC)
From: [identity profile] delvy.livejournal.com
Cadamon's Archmage spell allowed him to analyze items in quicker time and in greater detail - but only in his laboratory. So much of the stating was about the story, not about the mechanics.

Date: 2006-05-16 10:23 am (UTC)
From: [identity profile] jfs.livejournal.com
The big red one?

It was so heavy, I couldn't slouch in it at all - if I did so, it would turn me into a hunchback. So I had to stand up straight.

Date: 2006-05-16 01:29 pm (UTC)
From: [identity profile] renniek.livejournal.com
;-)
Ditto with me and the plate armour. Forces correct posture -> suddenly I appear (and feel) at least several inches taller

Date: 2006-05-16 10:36 am (UTC)
kneeshooter: (Default)
From: [personal profile] kneeshooter
Mondragone was never particularly focussed on his magic though - more his politics.

What-would-have-been-Divis' was much more fun.

Date: 2006-05-16 10:39 am (UTC)
From: [identity profile] jfs.livejournal.com
Yes.

It would almost certainly have given the game an 18 certificate though.

Date: 2006-05-16 02:08 pm (UTC)
From: [identity profile] wulfboy.livejournal.com
The real twist on that spell though was that it always played to the best of its ability - without regard for the situation, or for anything else that might be on your mind. Thus, it was *really* designed as a teaching aid - focus on what is in front of you.

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