Since my D&D3.5 character died horribly last Tuesday, I am statting up a new one.
(The one who died was a pet idea of mine - a locksmith - who didn't really pan out as I had hoped; as a rogue I felt the need to be useful and so dived into combat instead of pootling along behind. In retrospect it wasn't all that good of a concept.)
So I'm planning to address the lack of magic in the party and my own fondness for charisma-based characters by playing a sorceror, and am planning to work towards the Daggerspell Mage prestige class. Unfortunately, Daggerspell Mage sorcerors have no dump stat and I have an 8 to deal with. I'm torn between dropping it in Wisdom (losing the will save / skill bonuses) and Strength (losing the attack/damage bonus). I'll probably go with Wisdom. I can do "Powerful but easily led." It's fun.
I came across some comments on web forums that suggested a rogue's Sneak Attack would add damage to spells that have an attack bonus. I can't find anything in the PHB to support or counter it - it does mention they get criticals, which does suggest accuracy would be appropriate, but the SA description doesn't specifically mention an association with criticals (even though all the same restrictions seem to apply). Does anyone have insight? I'm tempted to take a level of Rogue straight off...
(The one who died was a pet idea of mine - a locksmith - who didn't really pan out as I had hoped; as a rogue I felt the need to be useful and so dived into combat instead of pootling along behind. In retrospect it wasn't all that good of a concept.)
So I'm planning to address the lack of magic in the party and my own fondness for charisma-based characters by playing a sorceror, and am planning to work towards the Daggerspell Mage prestige class. Unfortunately, Daggerspell Mage sorcerors have no dump stat and I have an 8 to deal with. I'm torn between dropping it in Wisdom (losing the will save / skill bonuses) and Strength (losing the attack/damage bonus). I'll probably go with Wisdom. I can do "Powerful but easily led." It's fun.
I came across some comments on web forums that suggested a rogue's Sneak Attack would add damage to spells that have an attack bonus. I can't find anything in the PHB to support or counter it - it does mention they get criticals, which does suggest accuracy would be appropriate, but the SA description doesn't specifically mention an association with criticals (even though all the same restrictions seem to apply). Does anyone have insight? I'm tempted to take a level of Rogue straight off...
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Date: 2008-06-19 10:27 pm (UTC)no subject
Date: 2008-06-19 10:32 pm (UTC)no subject
Date: 2008-06-19 10:36 pm (UTC)no subject
Date: 2008-06-19 10:48 pm (UTC)no subject
Date: 2008-06-19 10:50 pm (UTC)no subject
Date: 2008-06-20 08:26 am (UTC)But then of course I'd be a level further away from level 2 spells ... hmmm, scorching ray.
Starting at third level, you see.
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Date: 2008-06-20 08:40 am (UTC)no subject
Date: 2008-06-20 08:03 pm (UTC)no subject
Date: 2008-06-20 09:42 pm (UTC)no subject
Date: 2008-06-21 12:48 pm (UTC)If you can do it, the first-level "orb" spells from Complete Arcane work just as well, but do more damage. I would say that a first-level wand is superior to a longbow for the touch-attack element alone. Oh and the orb spells don;t have spell resistance, as Woody and I learned to our intense displeasure come high-level 3.5 D&D.
You still have the hassle of actually getting a sneak attack, but thats your problem.
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Date: 2008-06-21 01:51 pm (UTC)no subject
Date: 2008-06-22 05:02 pm (UTC)I am disappointed that the Bard has disappeared from 4th Ed, to be replaced with a Warlord, which is a poor substitute.