I think it's possibly that I just loathe min-maxing, in all of it's forms.
As I said previously, I feel it ruins a game for the people who choose not to min-max. A GM is forced to increase difficulties of skill situations, so that the min-maxed people won't automatically succeed, but in doing so, they also ensure that the people who didn't min-max are essentially doomed to fail.
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Date: 2007-09-14 02:35 pm (UTC)As I said previously, I feel it ruins a game for the people who choose not to min-max. A GM is forced to increase difficulties of skill situations, so that the min-maxed people won't automatically succeed, but in doing so, they also ensure that the people who didn't min-max are essentially doomed to fail.